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Physically Based Modeling and Animation

Physically Based Modeling and Animation

Physically Based Modeling and Animation.cJohn C. Keyser
Physically Based Modeling and Animation
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Author: John C. Keyser
Page Count: 416 pages
Published Date: 27 Dec 2016
Publisher: Apple Academic Press Inc.
Publication Country: Oakville, Canada
Language: English
ISBN: 9781482234602
File size: 31 Mb
Download Link: Physically Based Modeling and Animation
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Computer games, animation and modeling all have a common root in physics. It is only through the application of physics and mathematics that computer generated characters and objects can come to life. Physically Based Modeling and Animation goes behind the scenes of computer animation and details the mathematical, algorithmic, and numerical equations that make up the movement of virtual characters, as well as, the worlds they reside in. Dr. Donald House and Dr. John Keyser offer an approachable, hands-on view of the equations and programming that help guide the reader through the foundations of this field and help them in mastering everything they need to know in order to refine their creations.

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